HoangNhatAnh said:
Gravity Rush, Soul Sacrifice, Uncharted, Killzone, Tearaway, Little Big Planet and other ports didn't sell much. In fact, no vita game could sell close to 2,5mil except Minecraft, so why bother?
Basically, Sony 1st party games alone can't do anything without the help of 3rd parties games for their platform. |
No more circumstances like the rise of mobile that was a large push toward where we are today with the hybrid Switch. You know the history. So if Nintendo with it's handheld dominance was affected and just like the 3DS won't come close to the DS the Vita had no chance of matching the PSP but what it did have was the chance to sell much more than 16 odd million by changes like no expensive proprietary memory cards, more Japanese focus at the beginning so rather than an early focus on turning it into a PS4 portable, while not disregarding those games entirely, moving some of that expenditure to gaining support with games like Monster Hunter and other successful PSP franchises that while not offering a complete panacea would have helped not only strengthen it in Japan we know this by looking at how Vita japanese sales picked up when Japanese game content finally increased it would have had a positive further afield by helping to further engagement from a lot of Western gamers who whether through their history of owning a PSP or buying a Vita do so with a view to Japanese gaming but the rot had set in by then, sure even if it fixed it's mistakes you were never getting 80m in today's world but half that was on the cards.
Last edited by mjk45 - on 05 May 2021Research shows Video games help make you smarter, so why am I an idiot