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HoangNhatAnh said:
ArchangelMadzz said:

It had plenty of indies, mainly first and third party support.

Wait, you think Sony supported the vita platform well?

Gravity Rush, Soul Sacrifice, Uncharted, Killzone, Tearaway, Little Big Planet and other ports didn't sell much. In fact, no vita game could sell close to 2,5mil except Minecraft, so why bother?

mjk45 said:

If you reread my post you will notice i never called them system sellers and anyway I feel a range of factors tend to push hardware sales like library- social interaction platform support etc is what pushes sales and the push  rates vary.

The industry as never been homogeneous when it comes to home v portable you need to look at the patterns Even using handheld leader Nintendo and looking at their portable hardware sales aligned against home consoles with similar hardware numbers the software ratio is around 50% lower or less so we see a different buying pattern (if you want more info about the reasons behind those figures I recommend asking Rol ) and that same pattern translates across to the Sony side with the 80 million+ PSP sale 

success.can not be traced to system sellers alone PSP's biggest games sold around 5- 7 million, anyway most of my reply centred on more systemic reasons than lack of system sellers so I will finish by saying even Nintendo to succeed in the days of mobile needed to pivot.

Basically, Sony 1st party games alone can't do anything without the help of 3rd parties games for their platform.

No more circumstances like the rise of mobile that was a large push toward where we are today with the hybrid Switch. You know the history. So if Nintendo with it's handheld dominance was affected and just like the 3DS won't come close to the DS the Vita had no chance of matching the PSP but what it did have was the chance to sell much more than 16 odd million by changes like no expensive proprietary memory cards, more Japanese focus at the beginning so rather than an early focus on turning it into a PS4 portable, while not disregarding those games entirely, moving some of that expenditure to gaining support with games like Monster Hunter and other successful PSP franchises that while not offering a complete panacea would have helped not only strengthen it in Japan we know this by looking at how Vita japanese sales picked up when Japanese game content finally increased it would have had a positive further afield by helping to further engagement from a lot of Western gamers who whether through their history of owning a PSP or buying a Vita do so with a view to Japanese gaming but the rot had set in by then, sure even if it fixed it's mistakes you were never getting 80m in today's world but half that was on the cards.

Last edited by mjk45 - on 05 May 2021

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