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The 360 gets better multiplatform games for the following reasons:

1) Microsoft is the master of vendor lock-in. Most PC game companies are in so deep with directx and various MS tool-chains that they can get anything done in OpenGL is amazing to me. They most likely had to hire new talent as it is not uncommon for the pure MS developer to develop a rather extreme form of stockholm syndrome.

This is the primary reason for poor ports by PC game companies to either the PS3, Wii, OSX, or Linux. Plan9 support is also poor.

2) IBM's C+intrinsics compiler for the SPE's was not producing reliable code last year. It barely does now. The fact that nobody even bothers to mention this means not a single one of you seems to have an ounce of programming experience on the cell. Now that doesn't mean you can't talk about it, but maybe, just maybe some of you should be less certain of your positions.

3) Blur technique versus AA. Funny stuff. I'll leave it at that.