Chazore said:
I forget that AMD is supposed to be the underdog ppl root for, but then I'm also reminded that every time we get an AMD or Nvidia sponsored game, that one always ends up fucking the other one over. In this case, this is because AMD has no DLSS, which is holding us the fuck back for a AAA game. Nvidia is ahead with some tech and it's not even being used for this, because AMD just tossed them money. I really don't get why ppl are like "yay AMD", when I see shit like this. Either AMD goes lightspeed and gets the same tech Nvidia has, or they stop sponsoring all of Capcom/anyone's games, because the last thing I want to see is "no DLSS, because AMD". Hell, what are the chances years later, of devs going all the way back to these AMD sponsored games to fully implement AMD's DLSS tech? (it really feels like that's not going to happen, because it hardly has for Nvidia). |
Yea it's going to continue to happen sadly. AMD doesn't want games they sponsor to have Nvidia technologies implemented and Nvidia doesn't want to give their technologies out to their competitors. We have seen that in a game that's not sponsored by either companies, game devs do intend to implement DLSS for Nvidia RTX because of how easy it is these days or TAA upscaling for every other GPUs. And the other problem with AMD sponsored games is because their GPUs perform like potatos when you get heavy in Ray Tracing, the RT implantation looks very yawn worthy.
Like lets compare an AMD sponsored RT title like Resident Evil vs Nvidia sponsored RT title like Metro.
RT OFF:
RT ON:
Vs Metro...
Like it's not even close. Now it's not a fair comparison per say but we have also seen a pattern when it comes to AMD sponsored games where they continue to use very light RT due to their GPU limitations. AMD fans will be like but muh Raster while Nvidia keeps pushing the boundaries of fap worthy technologies on PC. Maybe it will change one day but right now, AMD is absolutely holding PC back with their emphasis on Raster and their delays in Super Resolution. Cause it's clear with the amount of games that are adding in Ray Tracing and DLSS, the industry wants to move on.
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