Runa216 said: Game subscriptions are simply game demo/trials with a monthly cost. That's really all they are, since you don't own the game, can't keep it, and don't get to chose which games are on the service. The reason I said you're not a 'true' gamer if you use them is because...well, it was a poor choice of words. I've never been the gatekeeping type. what I was trying to get at was that it's hard to call yourself a serious gamer if you don't own any games. Everyone who plays games is a gamer, but there are clearly different levels of dedication from the casual to the hardcore, and while there's no absolute formula to decide which is which, I think we can all agree that people who don't buy/own games or keep their games are on the casual end of the spectrum. |
I'm not going to quibble over terminology, but if a demo has all of the non-dlc content of a game and the trial period is at least a month, that's a good fucking demo that I'm fine with paying for. I used to pay five bucks to rent a game from blockbuster for like 3 nights.
You don't get to keep it, but you don't always want to. Perfect example is Day of the Tentacle. Great point and click adventure, but it lasts like 5 hours, and once you know all the puzzle answers there's really no replay value unless you wait long enough to forget them.
So, call it a demo, but my demo of Day of the Tentacle had just as much value to me as if I'd actually purchased the game. I lose out on the ability to replay it ten years in the future, but considering it cost me like a buck (I played for about 2 days of a month of Gamepass), I'm fine with that sacrifice. If I really have the urge to play it in the future, I can buy it then.
Doesn't always work that way. Probably would have been better off purchasing Tales of Vesperia (forgot how long that game was), but a lot of the times it makes more sense.
Not sure how any of this gets into casual/hardcore. Goes more into how much you replay old games/value having something.