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JEMC said:

Looks like the statement from 4A Games (Metro Exodus) about AMD's Super Resolution was a bit off and they've had to clarify it:

https://wccftech.com/amd-super-resolution-isnt-compatible-with-metro-exodus-enhanced-rendering-techniques-and-wont-be-added-to-the-game/

[UPDATE] The official FAQ deleted the answer mentioned in the original story below. As soon we learned this, we contacted 4A Games to get a clarification on the matter. Here's the statement we just received in its entirety:

4A Games has not evaluated the AMD FidelityFX Super Resolution feature for Metro Exodus at this time. In our FAQ, we were referring to the AMD FidelityFX open source image quality toolkit which targets traditional rendering techniques that our new RT only render does not use, and noting that we have our own Temporal Reconstruction tech implemented natively which provides great quality benefits for all hardware, so do not currently plan to utilize any other toolkits.

Okay, now they put it into that perspective, I can understand as to why they wouldn't bother with it. Makes sense. 



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