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LudicrousSpeed said:
Cerebralbore101 said:

It has to do with you claiming that MS won't allow unfinished games to be published. You said that MS wouldn't allow publishers to release incomplete games. I rebutted your claim by listed three games belonging to MS that were released incomplete. That is the extent of the claim, and the rebuttal.

I asked why MS would allow games to be released on the service that are incomplete in the context that they are chopped up to be sold in pieces. None of the three games you replied with fit that criteria. One is an early access game, and the other two are just live service games that you are obsessed with shitting on, even though you freely admit to spending hundreds of hours on Nintendo live service games.

I wasn't trying to make any of them fit a specific criteria. You asked why would MS allow a publisher to release an incomplete game. I simply pointed out that MS itself has released incomplete games in the past. It's as if you've gone hunting and said "Why aren't there any deer to hunt? I really want to shoot a 12 point buck!". And then when I point out that there is an entire herd of deer just past the clearing you reply with "but none of them are 12 pointers!" It doesn't matter. The fact is that there are deer past the clearing. The fact is that MS has released incomplete games in the past.

Cerebralbore101 said:
5% of the content, and it isn't locked behind buying anything. You just need to scan the Amiibo. This is the third time you've claimed that you need to buy the Amiibo to get the content. And the third time I've rebutted you. Gears 5 has cosmetic skins that cost $10 each. I'll ask a third time. How much money would it take to buy every skin in Gears 5? How much grinding would it take?

It would cost you $0 to buy every skin in Gears 5, just like you don't have to buy those $60 Amiibos off Amazon to unlock all the content in Splatoon.

You are confusing grinding for the items in Gears 5 for paying for them with actual money. How much would it cost to buy every skin outright?

Saying "oh well uh just scan a friends Amiibo" is about the weakest cop out I have ever seen on this forum. I could just as easily say if you want a $10 skin in Gears, have a friend pay for it. Wow that was easy, no wonder you rely on nonsense so much in your arguments.

Hoo boy! Talk about a false equivalency! If you and a friend both want an Amiibo item and the friend lets you scan his Amiibo your friend has paid once. If you and a friend both want a skin in Gears 5 without grinding your friend would have to pay twice. The Gears 5 skin is absolutely worthless once purchased. Most Amiibo actually go up in value. The Gears 5 skins make up a significant amount of cosmetic content in Gears 5. The entirety of all Amiibo unlock less than 5% of the game's total cosmetic content. The Amiibo cost physical labor to produce, and ship. The Gears 5 servers can issue infinite skins for practically no cost at all.

By the way I love the "it's not locked behind anything.... you just have to scan an overpriced and very rare toy!" Here let me try the nonsensical angle again... The Gears skins aren't locked behind anything, you just have to enter your debit card information and buy them! Oh wow what a rush. Is this what cocaine feels like?

Another strawman. I said it isn't locked behind buying anything. You removed the word "buying" from the sentence in order to build yourself another strawman.

Also, I haven't even mentioned Animal Crossing yet. Another game where toys you buy unlocks in game content. But in this one you can also track down trading cards like you're a kid in the 60's buying baseball cards, and these cards unlock content too. Or you can link your AC mobile account and some of the MTX focused unlocks in AC mobile can be unlocked on Switch. What a totally complete game! You aren't a huge hypocrite at all, friend. Spending $30 on some plastic toys so you can access content locked in the game you paid for is TOTALLY different than buying a new skin made for a game or playing the game to unlock it.

Those Amiibo trading cards were released in conjunction with Happy Home Designer (a spinoff game that was panned by both critics and fans alike). Nintendo decided to forward their functionality into New Horizons, but the cards themselves were discontinued long before Switch was even a thing.

Lol, please point out where exactly you have to pay for the Pocket Camp unlocks. https://ac-pocketcamp.com/en-US/horizons

I didn't spend $30 for content. I spent $30 for plastic toys to go on my shelf. Hell, one of them was bought all the way back in 2015 with the OG Splatoon. I also have four Metroid Amiibos. Guess what? I haven't even scanned them despite owning them for two years now. I just bought them because I wanted some cool Metroid related plastic statues.

Cerebralbore101 said:
I was talking about how if Gamepass takes over the industry they will need to recoup money somehow. See my initial post in this thread. If everybody just subscribes to Gamepass then there isn't enough money to pay for development of games. If there are 3 million people playing a game for basically free on Gamepass, and nobody buying the game then where does the money to develop the game come from? Imagine a future in which nobody buys games, and just subs to services. $10 a month per person isn't going to replace $60 a game per person. They will have to replace the money somehow.

Oh, so your point stipulates on an alternate reality where retail no longer exists, digital purchases outside of GamePass no longer exist, I assume PlayStation and Nintendo no longer exist because they sure as fuuuuuuuck won't allow GamePass on their systems (maybe Nintendo, with restrictions), and also I guess Steam doesn't exist because why wouldn't people just flock to PC? So in this make believe world where GamePass takes over the industry and "everybody just subscribes to GamePass" then yeah I guess you're right, developers won't make much money outside of the service and why would MS have to pay them much of anything if GamePass is literally the only way to get new games.

Of course, this scenario will never ever happen so why waste time speculating on it?

I agree that Gamepass will never completely take over the industry. But there is a very real possibility of streaming services in general killing off buying your own games. Don't believe me? The entire history of the industry is full of things happening that many at the time wouldn't have been able to predict. If you had told people in the early 80's that a small Japanese company would bring videogames back from the brink you'd have been laughed at. If you had told arcade owners in the mid 80's that game consoles were going to spell the death of arcades they would have laughed at you. If you had told people in 1991 that Sega wouldn't be making consoles and Sony would dominate the industry by 2001 you'd had been laughed at. If you told people in 2003 that big box PC games would be nearly extinct by 2011 you'd have been laughed at too.

And guess what? I'm telling you that streaming services completely taking over by 2033 is a very real possibility. Your laughter will have plenty of company in the dustbin of history with all the other people that were proven wrong in this industry.

Cerebralbore101 said:
Lol, if I'm confused about how MTX and GaaS works, then PCgamer, Eurogamer, and WindowsCentral must be confused too. All three outlets have called Gears 5 a Live Service game. In fact there's even more outlets that have called Gears 5 a live service game. It's pretty much unanimous that Gears 5 is a GaaS or Live Service model game. Only you and a few other Xbox fans are in denial of the facts.

https://www.windowscentral.com/gears-5s-live-service-chaotic-shambles

The Coalition knowingly creates this contention, forcing players to opt-in to grinding modes they may not enjoy in order to unlock specific characters or, alternatively, spend some money. It's not difficult to unlock the characters, but being forced to choose between spending time or spending money on top of a $60 premium title feels egregious, especially considering the challenges don't stack per character unlock.

On top of that, some of the biggest "additions" as part of Gears 5's live service has been insanely overpriced marketing tie-ins with the Terminator franchise. Twenty dollars will net you access to a couple of characters from the upcoming Terminator Dark Fate, one skin of which has been accused by the community as offering a gameplay advantage, due to the small size and dark tone of its model.

The Coalition has yet to address the community's negative reaction to these monetization schemes, but I hardly feel like they've earned the right to begin price gouging given the quality and content spread of the service thus far.

https://www.eurogamer.net/articles/2019-09-05-microsoft-details-gears-5s-live-service-style-post-launch-multiplayer-operations

Microsoft details Gears 5's live-service-style post-launch multiplayer Operations

https://www.pcgamer.com/gears-5s-post-launch-operations-turn-it-into-a-live-service-game

It all sounds a lot like battle pass, and makes Gears 5's multiplayer seem like the kind of live-service product designed to keep players and streamers hooked up to a drip-feed of new stuff for a good long while.


Uh, what? Where did I claim Gears 5 isn't a live service/GaaS type game? In your thread about GaaS titles I literally call Gears 5 a GaaS done right. Of course it's a live service game. Kiddo, saying that you are clueless when it comes to how GaaS type games work, doesn't mean Gears isn't a GaaS style game. Good lord.

My mistake. Could you clarify by what you meant by "you are clueless when it comes to how GaaS type games work"?

^My comments in bold. Thanks.