| Cerebralbore101 said: It has to do with you claiming that MS won't allow unfinished games to be published. You said that MS wouldn't allow publishers to release incomplete games. I rebutted your claim by listed three games belonging to MS that were released incomplete. That is the extent of the claim, and the rebuttal. |
I asked why MS would allow games to be released on the service that are incomplete in the context that they are chopped up to be sold in pieces. None of the three games you replied with fit that criteria. One is an early access game, and the other two are just live service games that you are obsessed with shitting on, even though you freely admit to spending hundreds of hours on Nintendo live service games.
| Cerebralbore101 said: 5% of the content, and it isn't locked behind buying anything. You just need to scan the Amiibo. This is the third time you've claimed that you need to buy the Amiibo to get the content. And the third time I've rebutted you. Gears 5 has cosmetic skins that cost $10 each. I'll ask a third time. How much money would it take to buy every skin in Gears 5? How much grinding would it take? |
It would cost you $0 to buy every skin in Gears 5, just like you don't have to buy those $60 Amiibos off Amazon to unlock all the content in Splatoon. Saying "oh well uh just scan a friends Amiibo" is about the weakest cop out I have ever seen on this forum. I could just as easily say if you want a $10 skin in Gears, have a friend pay for it. Wow that was easy, no wonder you rely on nonsense so much in your arguments.
By the way I love the "it's not locked behind anything.... you just have to scan an overpriced and very rare toy!" Here let me try the nonsensical angle again... The Gears skins aren't locked behind anything, you just have to enter your debit card information and buy them! Oh wow what a rush. Is this what cocaine feels like?
Also, I haven't even mentioned Animal Crossing yet. Another game where toys you buy unlocks in game content. But in this one you can also track down trading cards like you're a kid in the 60's buying baseball cards, and these cards unlock content too. Or you can link your AC mobile account and some of the MTX focused unlocks in AC mobile can be unlocked on Switch. What a totally complete game! You aren't a huge hypocrite at all, friend. Spending $30 on some plastic toys so you can access content locked in the game you paid for is TOTALLY different than buying a new skin made for a game or playing the game to unlock it.
| Cerebralbore101 said: I was talking about how if Gamepass takes over the industry they will need to recoup money somehow. See my initial post in this thread. If everybody just subscribes to Gamepass then there isn't enough money to pay for development of games. If there are 3 million people playing a game for basically free on Gamepass, and nobody buying the game then where does the money to develop the game come from? Imagine a future in which nobody buys games, and just subs to services. $10 a month per person isn't going to replace $60 a game per person. They will have to replace the money somehow. |
Oh, so your point stipulates on an alternate reality where retail no longer exists, digital purchases outside of GamePass no longer exist, I assume PlayStation and Nintendo no longer exist because they sure as fuuuuuuuck won't allow GamePass on their systems (maybe Nintendo, with restrictions), and also I guess Steam doesn't exist because why wouldn't people just flock to PC? So in this make believe world where GamePass takes over the industry and "everybody just subscribes to GamePass" then yeah I guess you're right, developers won't make much money outside of the service and why would MS have to pay them much of anything if GamePass is literally the only way to get new games.
Of course, this scenario will never ever happen so why waste time speculating on it?
| Cerebralbore101 said: Lol, if I'm confused about how MTX and GaaS works, then PCgamer, Eurogamer, and WindowsCentral must be confused too. All three outlets have called Gears 5 a Live Service game. In fact there's even more outlets that have called Gears 5 a live service game. It's pretty much unanimous that Gears 5 is a GaaS or Live Service model game. Only you and a few other Xbox fans are in denial of the facts. https://www.windowscentral.com/gears-5s-live-service-chaotic-shambles The Coalition knowingly creates this contention, forcing players to opt-in to grinding modes they may not enjoy in order to unlock specific characters or, alternatively, spend some money. It's not difficult to unlock the characters, but being forced to choose between spending time or spending money on top of a $60 premium title feels egregious, especially considering the challenges don't stack per character unlock. On top of that, some of the biggest "additions" as part of Gears 5's live service has been insanely overpriced marketing tie-ins with the Terminator franchise. Twenty dollars will net you access to a couple of characters from the upcoming Terminator Dark Fate, one skin of which has been accused by the community as offering a gameplay advantage, due to the small size and dark tone of its model. The Coalition has yet to address the community's negative reaction to these monetization schemes, but I hardly feel like they've earned the right to begin price gouging given the quality and content spread of the service thus far. Microsoft details Gears 5's live-service-style post-launch multiplayer Operations https://www.pcgamer.com/gears-5s-post-launch-operations-turn-it-into-a-live-service-game |
Uh, what? Where did I claim Gears 5 isn't a live service/GaaS type game? In your thread about GaaS titles I literally call Gears 5 a GaaS done right. Of course it's a live service game. Kiddo, saying that you are clueless when it comes to how GaaS type games work, doesn't mean Gears isn't a GaaS style game. Good lord.







