PotentHerbs said: Another interesting tidbit is Sony plans to spend an additional $183 Million on development personnel and other in house costs. Remember, SIE has been expanding their internal teams since 2018, so this additional cost is on top of that. |
That is a bit less than what they paid for Insomniac, but they said this is for internal while still having plans for external colaborations (and possibly acquisition), and well perhaps that 183M isn't limited to one year expenses but like a 5 year plan. Still that would mean as you said some thousand employees so either new studios or additional teams on the existing ones and sure increase in headcount for some teams to keep the 3 year dev time.
wahwah said:
The crazy part is that as low as those game sales look at first glance they're selling more games than anyone has before. lol |
True that, Sony certainly isn't sad that that small physical sales is still massive and the rest is just humungous compared to their previous results.
Eagle367 said:
How did you draw that conclusion? XSex will sell more than Xbone because Microsoft has done everything right this time. I think the gap will be much closer than last gen actually. And Microsoft is pushing gamepass because that's it's main platform now. The consoles are just a means to an end. The future of Microsoft is gamepass, not Xbox. |
From what we have seem so far Series are selling about 50% of PS5, I don't know how much stock constrained Series are but PS5 certainly is seeling as much as is available. So the gap won't change significantly if the trend is kept.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."