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shikamaru317 said:
eva01beserk said:

I do understand that. Seriously I do. But still you guys are counting studios like if they are games. And like for like a studio is never the same. Cuz again 3 years ago MS adquire quite a few studios. All thouse studios where working on games before MS bought them and to this day we still have nothing from thouse. But we have studios like insominiac who are releasing games on a 2 year basis. 1 if you count miles morales as a full game. So i still canot see the eximent from a pure number of studios point of view. Since again after all this time they still have nothing to show. The gen might be over before these studios start hitting their full output. 

Let's take a look at those 2018 and 2019 studios to see why exactly they haven't released many games yet:

  • Undead Labs- They had just released State of Decay 2 less than a month before Microsoft announced the acquisition. State of Decay 3 announced Summer 2020, rumored to be aiming for a 2023 or 2024 release.
  • Playground Games- Released Forza Horizon 4 just a few months after the acquisition was announced. Currently working on Forza Horizon 5, which is leaked to be releasing this year, and Fable, which is rumored to be aiming for 2023.
  • Obsidian Entertainment- Had a pre-existing publishing contract with Take-Two's Private Division on The Outer Worlds that Microsoft had to honor. Grounded is in early access and is getting a full release this year. Avowed has been in development since late 2017 and is rumored to be aiming for a 2022 release. Boyarski and Cain's team are believed to have begun early develop on Outer Worlds 2, no rumored release window yet but probably 2024 at the earliest. Additionally, there are 2 other teams lead by Brandon Adler and Josh Sawyer which are working on unknown games, no rumored release windows for either game yet.
  • Ninja Theory- Had pre-existing contracts on Hellblade VR and Vader Immortal that Microsoft had to honor. Bleeding Edge released in 2020. Teams currently working on Hellblade 2 and Project Mara, both rumored to be aiming for 2022 release.
  • inXile Entertainment- Had a pre-existing contract on Wasteland 3 that Microsoft had to honor. Currently has 2 teams, a smaller team believed to be working on a classic isometric RPG like they are known for, and a AAA team working on their next big game. According to an insider on ResetEra, the AAA team has the highest budget out of the 4 Matt Booty division RPG's currently in development (Fable, Avowed, and Outer Worlds 2 being the other 3) and is aiming for a 2024 or 2025 release. The smaller teams game was said to be in the infancy of pre-production in September 2020, so it also probably won't release until 2024 or 2025.
  • Compulsion Games- Had a pre-existing contract on We Happy Few that Microsoft had to honor. After We Happy Few's 2018 release, they spent the rest of 2018 and all of 2019 working on DLC and patches for We Happy Few. Work on their new IP began in January 2020, likely won't release until 2024.
  • Double Fine- Had a pre-existing contract on Rad that MS had to honor. Currently working on Psychonauts 2 which is releasing in 2021, and Microsoft is honoring the PS4 version of the game since the game was crowdfunded for PS4 on Fig. Not known what else they are currently working on, but they have always been a multi-team studio, so it is almost certain that they are already working on their 1st Xbox exclusive. 

Now compare those to Insomniac which you mentioned. Insomniac was almost certainly already working on Ratchet & Clank: Rift Apart and Spider-Man Miles Morales for Sony before Sony acquired them in late 2019, which is why they have been able to release exclusives so quickly for Sony. Also Miles Morales was an expansion for an existing game, they had alot of assets and a map of the city to pull from Spider-Man 2018, speeding up development considerably. Microsoft was clearly playing the long game with their acquisitions, they were ok with acquiring studios that wouldn't be able to release any exclusives for Xbox quickly. 

Thouse are good explanations of why xbox library is still so barren. But it still dosent change that xbox library is barren. Wich just reafirmes my point. Buying a studio means nothing for the inmediate time for the xbox. Acording to your own time frames we still have nothing to look foward to for a while. So again why the hype? 6 years since this thread and maybe, just maybe there are rumors one of them launching something in one more year? I still don't understand the hype. 



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