I really don't care for Gamepass, since if there's something I want to play I'll just buy it. Not to mention I have a big enough collection already to keep me busy for over ten years. As long as Gamepass doesn't completely replace buying your own games it's fine. If however, Gamepass does to buying games what Steam did to big box PC games, then we have a problem. If people stop buying games because "oh it's just coming to Gamepass sooner or later" then the entire industry will change for the worse. Games will be designed as "Live Services" instead of genuinely enjoyable products. We really don't need every game to become a Live Service game with hundreds in microtransactions. Anybody that wants to go the traditional model of making a good game, and selling it to consumers will have to go up against "$10 a month for hundreds of games". Millions of people paying $10 a month for hundreds of games can't replace the revenue from millions of people actually buying their own games. It's simple math.
Anyway, as long as Gamepass doesn't become so successful that it suffocates the rest of the industry, I'm all for it. Indie devs get paid very well by MS since, an Indie development budget is a drop in the ocean compared to Gamepass revenue. AAA games like Yakuza 6 that have seen their sales slow to a trickle, several years after release get a nice boost from Gamepass revenue too. Ideally, the way that Gamepass should fit into the industry goes as follows...
1. Game gets released for $60.
2. Game gets discounted to $30 a year later.
3. Game gets discounted to $15 and/or thrown onto Gamepass two or three years after launch.
The revenue from 1 + 2 + 3 is enough to keep the developers paid well, without having to resort any sort of microtransaction scheme.







