I suppose you could make a Roguelike around that mechanic, since those are already designed around the player having to restart the game on failure. As for other genres I can't see how it would be a good feature to have, unless maybe if the game is very short. If I play a game like Skyrim and 50 hours in I realise that i did something around the 40 hour mark that made me unable to progress beyond a certain point, I would not touch that game ever again. Even with savescumming such a game would be too annoying to be worth playing.








