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Captain_Yuri said:
JEMC said:

The biggest problems I have with that strategy is that A) Small studios will no longer be able to learn and grow making small scale or even AA games, they'll be used to remake/remaster older games or as an assist studio. In any case, nothing original will come from them; and B) Big scale games need a lot more development time, and that means less first party games per console cycle.

Just look at Naughty Dog, they developed Uncharted 1, 2 & 3 and The Last of Us for the PS3, but the only original games they did for PS4 were Uncharted 4, Uncharted The Lost Legacy (does it count as a full game?) and The Last of Us 2.

Sony needs smaller games to fill the gap between those AAA games that get all the Metacritic Highscores.

Yea pretty much. You look at say Nintendo. They have their big AAA titles but they also have quite a lot of smaller titles in between. I get the feeling that Sony is going the ways of other AAA companies where you will only get big releases that will play it safe instead of having a mix of both. Quite a shame really.

Yup. At the end of the day, it's the games that sell consoles, and the less exclusives you have, the less attractive your machine will end being.

Then again, both Sony, MSoft and most 3rd parties have decided that PC is not only not competing with consoles, but also a necessary source of income given the increasing budget of those AAA games, which is why the "console exclusive" nonsense appeared. But hey, better for a lot of us, that won't have to get their machines and can still get a lot more indie and AA games than them.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.