Doctor_MG said:
Bold 1: Yes, from a business point of view, but remember I'm not arguing from a business point of view. I identify that they've been very successful recently. Whether that is because of the AAA focus or just overall great brand recognition I'm not sure, but they've been successful so I'm not surprised they are sticking with it. I'm essentially arguing from my point of view as a consumer and a Playstation fan. Playstation has always offered me a wide variety of exclusives to play. The PS4 is the first Playstation console I've owned where my best memories aren't with exclusives, but third party multiplatform games. If this is the direction they are taking the PS5 I don't think I'm going to buy one. Bold 2 and Bold 3: This is predicated on the assumption that the IP's which are not continuing did not have lasting appeal. I think this is an erroneous assumption because there are some games Sony simply stopped making despite the success (e.g. Resistance or Jak and Daxter). Could these games have had lasting appeal? Possibly, but we wont know until Sony gives it a shot. We've seen franchises that were once very unappealing after numerous entries (Tony Hawk, Crash Bandicoot) revamped to great success. We've also seen franchises that didn't perform terribly well initially come back with greater success (Shadow of the Colossus). Utilizing these older IP's for smaller budget titles would not stop them from emphasizing the AAA blockbusters and it would also allow them to gauge interest for these other IP's. Nostalgia is a helluva drug. Bold 4: First off, I'm insulted about your remark of Sony Japan! Astrobot and Gravity Rush are some of my favorite new IP's from Sony in the last 10 years. Second, I think games like Nier and Nioh would have been made regardless of Sony's investment. I would prefer Sony to fund games that would not have been made without their influence/investment. And don't worry about the Xbox comment. I sold my Xbox One in 2017 for a new 3DS and never looked back. Still hoping Halo Infinite turns out good though. Also hoping that Sony develops a Sunset Overdrive sequel since they own the IP now, but with this news it makes it less likely. |
1 - It wouldn`t even be from the POV of customer, but of a single customer, you. Because considering the metacritic, user review, GOTY and sales they all increased a lot so for the customers that have been a very good thing considering they were hardly buying the smaller titles. Sure there will be some real customers and fans, like you and even me, that will miss on those titles, but looking at how much they sold I don`t think that is even a relevant number of people.
2 and 3 - Sure resurrecting old IPs could show good sales, but so could new IPs so that wouldn`t go one way or another. SotC is a great remake, but we have no numbers to suggest it made great success sales wise do we? From wikepedia Jak and Dexter with all entries (7) sold 15M, so about what a single entry of TLOU or UC is doing now. And yes for most of older titles from Sony I don`t think many are remembered by a lot today.
4 - Again you may be offended individually, but for the market itself gravity rush is neglible really and Astrobot is continuing is existence with Japan Studios even even renamed after it ( I guess there is no more team ICO).
And this isn`t a new, it is an opinion piece based on rumor took on a very bad twist. You had Astro`s Playroom and Sackboy Adventure on console release so if Sunset Overdrive sequel isn`t made is more likely due to the lack of success of the first entry than Sony forbidding their devs of making AA games.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







