LurkerJ said:
I know you're not suggesting it would've saved the Vita, but I was giving an example of how a single beloved owning an iconic AAA IP is better than 10 forgettable AA games from a business point of view. Hypothetically, SONY would've had a much better chance selling games like gravity rush on the VITA if they secured the system success through a title like Monster hunter, be it first or third party. With that example in mind, you can see why I think SONY is heading in the right direction. You ought to have pillars, icons, mascots, aka a legacy that you can rely on and through which you can sell AA games. I wasn't derailing your argument, and your bigger list tells a similar story. PS1/PS2 era is full of forgettable SONY games that were nice to have, but never iconic. With the massive success these two systems had, SONY should've had more tiles along the lines of God of War and GT. Does that diminish their contributions to the gaming scene? No, it's just terrible business. SONY need to make brand-defining games before they overly indulge in developing AA games that apparently xbox fans like so much lol (not referring to you, I am actually replying to your posts because there is a genuine attempt at having a discussion here). Back to my point, if you compare the original Xbox to the PS2 in terms of original IPs that had lasting appeal, you'd realise that both SONY and MS have 1 each (Kratos/Halo). Which is, in a hindsight, problematic for SONY because the PS2 was a massive success, while Xbox was an objective failure. Even if you throw in Ratchet and Clank, the list remains very small. As for Bloodborne, we know the talent behind it wasn't Sony's Japan, why are we pretending otherwise? In fact, I just had a look at SONY's Japan output in the last 10 years, yup, a great decision that was, whoever made it. I think more money spent on new studios or securing third party games like Nier and Nioh was a much better investment strategy. |
Yep I don`t play the entitled gamer. I really liked a lot of Japan Studios titles like Knack, The Last Guardian, Pupetteer, etc. But yes I can totally understand why they were considered not the best option going forward. Sure I would love Sony investing in the studio to make their games high success even if some management changes were necessary.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







