Darwinianevolution said:
EnricoPallazzo said:
As a person that has been working in finance for 20 years, I dont believe 10% of those statements when they say the game generated a profit. Most likely when they say "profit" means that sales of the game were enough to cover for development costs or generate a operational/project profit, not considering overhead costs, general and administrative costs, running costs of maintaining updates/servers to the game, depreciation of equipment and other stuff. At the end of the day what a company/investor want is for games to pay for all of that and on top of everything generate a profit % (after all that stuff) that is around at least 10%. A game like death stranding probably costed at least 60-80 million to be produced. Those 4 million copies were probably not enough to cover all development costs and bring a healthy profit that would justify a sequel or another project. Which by the way I think is the same problem that happened to MGSV. |
Kojima has had a lot of problems with the scope of his games for a long time now, and I imagine that's going to bite him now that he's on his own. I imagine that was one of the reasons Konami kicked him out, considering how risk averse they've become in recent years. So either Kojima learns to scale down his projects, or he's going to have to join one of the platform holders to guarantee funds for his games. |
Exactly. I never sided with Kojima regarding the Konami debacle. Of course the way they treated him was terrible, but MGS was never a series that sold 15 million copies. I would bet no game has surpassed 10 million including digital. When playing MGSV (which I love by the way) I kept thinking "oh, now I get why the guy was fired". The game should have been half the size it is, and let's not forget the game would be even bigger and more delayed if Kojima had more freedom.