LudicrousSpeed said: Your spin is cute but there's no way to really spin Sony having just as many new IP's during the PS3 era as they did games total during the PS4 era. That's a gargantuan drop in output and risk. Also if you have an inherent risk with releasing a new IP (or any video game in general), the risk is clearly higher the more times you do it. It's just good old fashioned math. |
You are spinning things.
Half of the titles on PS3 were new IPs, Half the titles on PS4 were new IPs. You are just trying to stir problem and you know it. Nope, it isn`t higher the more times you do. Let`s say the risk of failure is 30%, it will remain 30% if you do 5 or 50 times. There is a reason for the saying don`t put all your eggs in one basket, and it is that when you spread things you also spread the risks, so Sony releasing less titles doesn`t directly mean they are taking less risks. If they were just putting sure hit sequels sure you could say it. Also in fact if they are putting more money in each title that actually mean they are taking more risks even for new IPs.
You weren`t worried even before they bought 15 studios, and be honest, MS didn`t create the IPs or studios they bought those, and sure you would be complaining here on VGC if Sony bought that many studios in couple years. As much as people were complaining on rumors of Sony buying Capcom or Konami with rebuttals that it would force MS to buy EA. It is very cool of you.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."