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BraLoD said:
DonFerrari said:

The thing is they didn`t closed it. They renamed it after team asobi and removed the third party supervision from Japan and put on central corporate.

Team Asobi will never make LoD so it doesn't exist anymore.

But seriously, fuck Sony for that.

On that Team Japan didn't make a LoD 2 for like 20 years. And what to say if the studio start to grow they wouldn't want to make LoD 2? And nothing prevents Sony from hiring an external studio to do it and perhaps buy it after if it sells really well.

twintail said:
Machiavellian said:

Naw, episodic games isn't the same as keeping an IP.  Even this article shows Sony isn't against such a model, the only reason you do not see Sony actually doing it yet is because they do not have any games in their pipeline designed for it yet.

https://www.polygon.com/2013/2/24/4014668/ps4-episodic-gaming-sony

PSNOW is already a cloud based infrastructure, do not let the term cloud confuse you on what they actually mean by that term.

That article is over 8 years old. And in that time not only did Yoshida not green-light an episodic game (from what I can tell), he is also neither in charge of choosing 1st party or 3rd party projects. Will Hulst be different? Maybe. But Sony not having any episodic games in the pipeline is pretty indicative of their stance towards developing them: disinterest. 

As for cloud infrastructure, like I said: PS Now runs off PS3 and PS4 hardware (from what I believe). Until they can upgrade to PS5 hardware (which is clearly going to be an issue for a while) they can't really offer much in that field. Or Sony also lack the interest. 

Of course, anything could happen. That's life. 

I don`t think they use PS3 and PS4 HW as that would have added costs that aren`t necessary since the server don`t need all the parts of console multiplied in each system. But I can understand why we think they use those HW, because of the lack of BC or emulation for PS3 and before.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."