HoangNhatAnh said:
Many ps1 games for vita are disappearing though. thetonestarr said:
Vita is a Switch Ultra-Lite without Nintendo games. |
You should check ps store on vita to see how many games are still on there. Really? https://www.resetera.com/threads/how-powerful-is-the-vita-really.58893/page-2 PC with GTX 1080 [8TFLOP 2016 Pascal architecture, capable of mixed precision*] Xbox One X [6TFLOPs AMD custom 2017 architecture] PS4 Pro [4.2TFLOPs AMD Vega 2016 Architecture, capable of mixed precision*] PS4 [1.84TFLOPs, 2011 AMD architecture] XBO [1.33TFLOPs, 2011 AMD architecture] Switch Docked [393GFLOPs, 2015 Maxwell architecture, capable of mixed precision*] Switch Handheld [196GFLOPs, 2015 Maxwell architecture, capable of mixed precision*] Wii U [2009 ATI architecture, 176GFLOPs] Playstation 3 / Xbox 360 [2005 architecture, ~250GFLOPs] Playstation Vita [2011 architecture, ~35GFLOPs] XBOX [2001 Nvidia architecture, 20GFLOPs] Wii [2001 ArtX architecture, 12GFLOPs] Gamecube [2001 ArtX architecture, 8GFLOPs] 3DS [2009 architecture, 6.4GFLOPs] (pica200 @200mhz is 4.8GFLOPs, 3DS runs the gpu at 268MHz, so 6.43GFLOPs) PS2 [Sony 2000 architecture, 6GFLOPs] PSP [3.2GFLOPs, 2005 architecture] Dreamcast [1.4GFLOPs, 1998 architecture] N64 [190MOPs (millions of operations per second, over 100MFLOPs available)] Saturn [110MOPs] (likely around half for MFLOPs) PSX [66MOPs] (likely around half for MFLOPs) ARM11 CPU: 2x MPCore/2x VFPv2 Co-Processor at 268MHz. Doubling to 4x MPCore/4x VFPv2 Co-Processor for new 3DS with 804MHz max clock. ARM9 CPU: ARM946 at 134MHz. GPU: DMP PICA at 268MHz (6.4 GFLOPS, 20.5 Million polygons per second at 268MHz, calcutated from 15.3 Million figure and 4.8 GFLOPS at 200MHz) VRAM: 6MB, 10MB for new 3DS. DSP: CEVA TeakLite at 134Mhz. ... System memory: 128MB, 256MB for New 3DS.
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