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Gaming - 3DS or Vita? - View Post

BraLoD said:

Very easy pick.
Only one of them have LoD.

Many ps1 games for vita are disappearing though.

thetonestarr said:

Vita is a Switch Ultra-Lite without Nintendo games.

You should check ps store on vita to see how many games are still on there.

Leynos said:
HoangNhatAnh said:

GPU, sure. But CPU and Ram?

Also, Switch was never meant to be ps4 portable, it's more like Wii U plus portable.

Conina said:

Sure, if you want to use video footage of Golden Abyss downscaled to 640x360p with washed out colors for comparison...

Here is better footage of it:

Or this: https://youtu.be/uGx_cscKUGE

A mobile CPU that's older than DS let alone 3DS.

Really? 

https://www.resetera.com/threads/how-powerful-is-the-vita-really.58893/page-2

PC with GTX 1080 [8TFLOP 2016 Pascal architecture, capable of mixed precision*]
Xbox One X [6TFLOPs AMD custom 2017 architecture]
PS4 Pro [4.2TFLOPs AMD Vega 2016 Architecture, capable of mixed precision*]
PS4 [1.84TFLOPs, 2011 AMD architecture]
XBO [1.33TFLOPs, 2011 AMD architecture]
Switch Docked [393GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Switch Handheld [196GFLOPs, 2015 Maxwell architecture, capable of mixed precision*]
Wii U [2009 ATI architecture, 176GFLOPs]
Playstation 3 / Xbox 360 [2005 architecture, ~250GFLOPs]
Playstation Vita [2011 architecture, ~35GFLOPs]
XBOX [2001 Nvidia architecture, 20GFLOPs]
Wii [2001 ArtX architecture, 12GFLOPs]
Gamecube [2001 ArtX architecture, 8GFLOPs]
3DS [2009 architecture, 6.4GFLOPs] (pica200 @200mhz is 4.8GFLOPs, 3DS runs the gpu at 268MHz, so 6.43GFLOPs)
PS2 [Sony 2000 architecture, 6GFLOPs]
PSP [3.2GFLOPs, 2005 architecture]
Dreamcast [1.4GFLOPs, 1998 architecture]
N64 [190MOPs (millions of operations per second, over 100MFLOPs available)]
Saturn [110MOPs] (likely around half for MFLOPs)
PSX [66MOPs] (likely around half for MFLOPs)


ARM11 CPU: 2x MPCore/2x VFPv2 Co-Processor at 268MHz. Doubling to 4x MPCore/4x VFPv2 Co-Processor for new 3DS with 804MHz max clock.
ARM9 CPU: ARM946 at 134MHz.
GPU: DMP PICA at 268MHz (6.4 GFLOPS, 20.5 Million polygons per second at 268MHz, calcutated from 15.3 Million figure and 4.8 GFLOPS at 200MHz)
VRAM: 6MB, 10MB for new 3DS.
DSP: CEVA TeakLite at 134Mhz. ...
System memory: 128MB, 256MB for New 3DS.