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Leynos said:
HoangNhatAnh said:

MH3 was the best looking MH on console for a while.

Vodacixi said:

Resolution and framerate have an impact on the level of graphics you can display. Lower resolutions and lower framerates means that you are putting less stress to the hardware and therefore you have room to use better graphics, more poligons, better and more demanding effects...

But on the 3DS case this is irrelevant in most cases, because the system has to take into account a limited power suply and very limited heat generation due to its portable nature.

Anyway... Monster Hunter 3:

MHTri: 480p, generally better textures (rocks, vegetation...) and effects (the water is a very obvious one), locked 30fps

MH3U (3DS): 240p, lower quality textures and effects, better shadows, unlocked framrate (30-45fps)

So... The Wii is flexing double the resolution, overall better graphics and a stable framerate, while the 3DS runs at half the resolution, it mostly looks worse with some exceptions like shadows and it sports an erratic framerate.

I don't know, it don't see the 3DS coming out on top here. Not even close.

3DS screen is 240p only, handheld always has low resolution screen compared to console, but i'm comparing 3ds ver on 3ds screen to Wii ver on TV screen here. It wasn't better but also not worse, almost equal.

But on 3ds screen, those things almost didn't exist, and definitely not "significant downgrades".

It was the ONLY console MH post PS2 until Wii U rofl. It wasn't that special looking. Talking about a lot of small flat contained areas with load screens. Xenoblade is far far far more demanding than that. Massive open areas with a lot on-screen at once. Textures in the New 3DS version were much worse. New 3DS could not handle the game in full.

MH Wii looks better than MH PS2, a game built from ground up for 3ds has no problem to compete with Wii game, graphic wise.

curl-6 said:
HoangNhatAnh said:

But on 3ds screen, those things almost didn't exist, and definitely not "significant downgrades".

I've seen MH3U on 3DS, the downgraded water and textures are still noticeable and significant. 

3DS is simply graphically less capable than the Wii. You can talk about the extent to which the smaller screen hides this, which is subjective, but at the end of the day the 3DS just can't push as many pixels or details as the Wii can.

To me, 3ds is GC portable, and New 3ds is Wii portable, if MH3 was built for New 3ds only, i don't see the "significant downgrades" still exist.