Dallinor said:
As if we weren't already in a bubble, it seems we've also lost complete touch with reality now. The company that has record breaking sales across the board both in hardware and software and more content in the pipeline then ever before, is being run into the ground? Japan Studio should have been gutted years ago. I would suspect the difficulty in removing it was the fact that PlayStation was headquartered in Japan, where nepotism, history and political connections within the company kept it open. I made a list of Sony internal studios output and sales during the PS3 era, and Japan Studio was near the bottom. It was questionable at that point (well over 10 years ago) why it was even still open or not undergoing a complete restructure. PD, Team Ico and Japan Studio - All of Sony's Japan Studios have been run incompetently for well over a decade. Besides PD who have managed to maintain prestige and sales on the basis of one evergreen IP, those studios, outside of a few third party collaborations, have been a consistent failure. All that funding would have been better put to use elsewhere and a long time ago. We only have rumours of Days Gone 2, so it's entirely speculation at this point. The rumours also say Sony Bend are working on their own original IP at the moment. We don't have sales numbers for Days Gone, but we know it took 4 years to develop and ended up with mixed reviews and technical issues. People leaving a company is rarely an insight into anything. If you kept track of the number of people leaving high profile studios and tried to form conclusions you could end up with any number of theories. Developers rarely stay at one studio for long, I believe the average length at one studio was 5 years across the industry. This is because in order to advance your career you need to move up, not laterally. Naughty Dog for example have been bleeding talent for the past 15 years, yet consistently put out GOTY contenders. Gravity Rush and The Last Guardian were tiny games. They may have been the reason you wanted a console, but are largely irrelevant in the bigger picture. PS5 controllers? Yeah you're scrapping the barrel at this point. Really, MS lets their studios do whatever they want? Has your entire knowledge of this industry started by reading a few headlines in past few months? Sony should be cancelling anything that's not making them money. I know if a baffling concept, but its good business practice. Despite this, Sony have shown and continue to show a tendency to take creative risks. Dreams and a Hideo Kojima walking simulator are recent testaments to that. Demons Souls PC Port was a video error, that was rectified almost immediately. You should know this, it's common knowledge and has been posted here over a dozen times, including a news section piece. Unless you are being wilfully ignorant. |
Nope. Days Gone 2 was never greenlit. https://opencritic.com/news/2295/days-gone-2-pitch-rejected-by-sony-in-2019
Controllers that break is scrapping the barrel? How so?
Well, MS claims that they let their studios do whatever they want. It may or may not be true. I think I went too far with that one.
Cancelling anything that doesn't make you immediate money is bad business practice. Canceling stuff that has been bleeding money for years? Sure. But anyway, I guess Japan studio was bleeding them for years, so it closing makes sense.
https://www.pcgamer.com/hell-yeah-the-demons-souls-remake-is-coming-to-pc/
"When pressed on whether Demon's Souls is actually a lifetime exclusive to the console or a timed exclusive like Death Stranding, Sony declined to elaborate further, reiterating "Demon’s Souls is exclusive to PlayStation 5."
That's called pleading the 5th. Sony definitely has plans to release Demon's Souls onto PC sometime in the future.







