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Astral said:

We already have / know of a few "AA" or small new ips on PS5 from Sony like: Astro's Playroom (a full game is hinted), Destruction AllStars, Returnal, Sackboy: A Big Adventure. That tells me a diffrent story. I guess we will see.

LudicrousSpeed said:

They got complacent with PS4 and we saw less of everything. Less new IP's, less first party games, less risks. Now it seems they're "cutting the fat" even more this generation.

Do we have numbers to compare?

Sony during PS3 era:
139 games
59 first party
63 new IP's

Sony during PS4 era:
63 games
34 first party
30 new IP's

I might have missed some smaller network titles or extremely niche stuff Sony published, but it's a very large difference. And many of the things they green lit on PS3 are what set it apart from the 360, especially towards the end of the gen when MS was focusing on Kinect and Halo/Gears/Forza with some small XBLA stuff thrown in, are the types of games Sony apparently doesn't believe in any more.

I buy what Schreier is saying because we already saw Sony pull away from variety and risk during the PS4 era, as the numbers above prove. They focused more on big titles, with much fewer exceptions than the PS3 era. And they relied much more on third party deals than PS3 era with PS4, and by all accounts will rely on them even more during PS5's life time. Bear in mind those new IP numbers don't really put any context, but I'd argue the PS3 number is not only much higher (over double) but they were much larger new IP's. Stuff like Last of Us, Uncharted, Demon's Souls, Motorstorm, Resistance, Infamous, etc etc, hold more weight than a few new PSVR IP's and Horizon imho.