By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
Captain_Yuri said:

Well here's some good news for you

"New court filing shows Epic has lost more than $450 Million on the EGS in the past 2 years and other interesting fact"

https://www.resetera.com/threads/new-court-filing-shows-epic-has-lost-more-than-450-million-on-the-egs-in-the-past-2-years-and-other-interesting-facts.407391/

"Currently EGS has more than 160 million registered users and more than 56 million monthly active users

  • EGS has 400 games published by more than 200 developers
  • EGS currently supports 29 different currencies and has pricing in more than 190 countries and 30 regions
  • EPIC expects EGS to become profitable in 2023
  • At present, EGS has not yet achieved profitability because it has increased a lot of costs in order to gain market share
  • The 12% distribution amount charged by EGS is sufficient to cover the operating costs of EGS
  • EPIC lost approximately US$181 million on EGS in 2019, approximately US$273 million in 2020, and estimated losses of approximately US$139 million in 2021
  • Apple uses the application review process to give priority to its own applications to pass the review, and use this to compete against competitors
  • Apple does not use all its own rules for its own apps"

This means games on EGS ain't selling well since EGS has to pay the difference for the games that don't meet the minimum sales guarantee.

They have to have something up their sleeve to make this all worth it in the long-run. no one in finances can be that stupid to think Fortnite can print them dosh forever. 

People rag all the time about Valve making "no games", but here's Epic, still relying on a BR mode for the past 4 years now, to print them the biggest payroll.

This now makes me wonder how much they've been paying SE for these exclusives, because I doubt it's going to stop at KH and WewY. I imagine if they nab VIIR & XVI exclusivity, it'll be in the 100m.

Makes me wonder if SE is thinking it'll even make money from these a year later on Steam, let alone expecting a decent price discount of KH collection a year later (fat chance with Jap devs/publishers, because I've seen them expecting the West to pay full even when a console port hits PC years later, a storefront difference isn't likely to massively reduce the price). 

I think their main objective is to make EGS be successful because Fortnite won't last forever. It's why they are continuing on with this train even though they are losing 100s of millions each year. They are hoping that PC gamers will choose them but clearly, they aren't so far.

But I do think we kinda understand why some games are exclusive to EGS like those David Cage games from Sony while others are on Steam like Death Stranding, Horizon Zero Dawn and Days Gone. The publishers probably gives Epic Games a certain amount of sales they expect to happen. If Epic games thinks they can cover the costs, they will pay them to make it exclusive. If Epic games thinks they can't, then the game won't be exclusive.

We will see what happens with FF but I think it will end up like Sony where the main big games will come to Steam.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850