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Zkuq said:
DonFerrari said:

Devs raising their price on Steam would either allow them to get the same cut and possibly drive sales away from Steam and make the other stores more competitive (that is the biggest reason to offer things cheaper). But having a big marketshare and preventing that from happening isn`t something cool.

Sure, but from a consumer perspective (i.e. my perspective), raising prices on Steam would not be desirable. Competition should lower prices, not raise them. I'm not sure what the ideal solution would be or if there even is one, but at this point there are definitely some concerns with simply allowing lower prices on competing stores. It's something I would ideally like to see happen, but it's also something that concerns me in the situation we've ended up in.

Totally agree. But let's say they increase price on Steam, that will have repercutions and probably price going back to normal which would them make the other services price be lower (like an agreement between dev and store for the lesser fee). The problem currently is that they can't do that because of STEAM, they can only offer promotions (which can't be permanent by principle).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."