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Zkuq said:

This might have been reasonable when everyone was taking the same cut to e.g. prevent publishers from charging more for letting gamers buy games on their store of choice (typically Steam), but right now it seems to be hurting actual competition, so I kind of would like something to be done about it. That said, I do worry it would mean publishers would simply raise their prices on Steam instead of lowering them elsewhere, so there's that. I just can't see publishers lowering prices elsewhere.

Ka-pi96 said:

IIRC some countries have laws in place that require an item to have been on sale for the regular price for a certain amount of time before it's allowed to be discounted from that price. So there is still something stopping them from doing it that way.

Also, @bold than*

I know Finland has this. That said, I don't know how it applies to digital sales because of legislation issues, and I'm also not sure about how well it's enforced.

Devs raising their price on Steam would either allow them to get the same cut and possibly drive sales away from Steam and make the other stores more competitive (that is the biggest reason to offer things cheaper). But having a big marketshare and preventing that from happening isn`t something cool.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."