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IcaroRibeiro said:
RolStoppable said:

Another example would be the JRPG genre which is an adaptation of PC RPGs; while in a PC RPG the player had a lot of options for the character build, the stat and talent growth with level ups was significantly streamlined for JRPGs like Final Fantasy and Dragon Quest. In all examples in this paragraph I am refering to the very first game in each series.

There is a nice video about it I watched while a go explaining this 

https://youtube.com/watch?v=fJiwn8iXqOI&feature=youtu.be

Basically Dragon Quest became popular because it brings a more accessible approach for the very complex PC RPGs (that were mostly based on the rules of board RPGs in mind)

Accessibility is a big factor.  The video kind of hints at the other factor though, but doesn't quite come out and say it. 

To a Japanese person, playing Dragon Quest feels like a manga turned into a video game.  There isn't much story in DQ1, so it might not be obvious.  However, if you look at how JRPGs evolved, with a huge story focus, then it becomes more obvious.  The Japanese play RPGs to feel like they are playing a manga.  The main way DQ1 accomplished this is to get a professional manga artist to do the art design of the game.