Shadow1980 said:
Yeah. I mean, games like Candy Crush, Among Us, etc., aren't even in the same league as games like Super Mario, Zelda, Monster Hunter, and other series that have found success on Nintendo handhelds. People who play mainly on mobile are almost always looking for casual fare they can play while doing things like sitting in waiting rooms or being on break at work. They aren't looking for grand multi-hour adventures that you can just happen to take with you on the go. Mobile was never going to kill handhelds, because they aren't even competing for the same type of audience. As for the COVID bump, if you look at the data, there was better than expected sales for the PS4 & XBO as well after that initial March-April spike. At least as long as stock persisted, that is. It wasn't just the Switch that did well. The PS4 & XBO just had the disadvantage of facing replacement late last year, and thus Sony & MS only shipped enough stock to cover what they thought was going to be a normal amount of demand. Nintendo was far better positioned to take advantage of the increased demand as the Switch was in the middle of its life. |
and the couch coop is not prevalent likewise handheld Nintendo is. The Arcade games and pc mobile games have different outputs, directions, and different focus on features of the games. The Nintendo handheld has the Arcade DNA and mobile have more PC DNA than Arcade( online focus and not couch coop)