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Hynad said:
OneTime said:

LOL - read carefully.  It explicitly says:

"It’s also worth mentioning that there’s still a lot of power under the hood that the games can’t tap into because they aren’t built natively for PS5; Sony still hasn’t confirmed if we’ll ever see native PS5 games for PSVR."

That was the article I actually based my original comment on.  Although to be fair I did say "what PS5 can do for VR" - even running PS4 games on PS5 does make them a little better.  I'm not a believer in this "cross-gen" stuff, personally - if I pay for PS5, I want games specifically written for PS5.

LMAO!!! - The games are PS4 games running in BC mode. It goes without saying that, as such, they weren’t conceived to harness the PS5’s feature set. Yet developers can patch the game to recognize when it is running off a PS5 and enhancements that harness the PS5’s capabilities that make sense without having to alter the entire game engine are then provided. That simple common sense that none of those PS4 games are going to tap into the full potential of the PS5. That you need to point this out as some sort of issues is questionable at best.

As for the PS5 currently not having native PS5 VR games, that’s another non issue that is answered through another dose of common sense. The PSVR is a PS4 peripherals that was built around the specs of that console. With the eventual release of Sony’s second gen VR headset coming for the PS5, you’d think the developers making VR games are currently working on their titles to be ready for that device’s launch.

Finally, saying that “It makes it look like Sony "forgot" about their VR product” after all the VR games that got announced recently makes it seem like you’re behind on information.

Not sure what you are trying to say here.  I think you agree that there is no support for "native PS5 games running on PSVR1".  So a logical conclusion is that they only support PSVR1 running PS4 games in backwards compatibility mode.

The PSVR is just a headset display, so there is no particular reason that PS5 games could not target it.  Maybe Sony will allow developers to do so in future.

As there were no VR titles in the PS5 launch line up, and the PSVR1 needs an extra adaptor, and it still isn't clear if people will be forced to upgrade to PSVR2 to play PS5 VR games, I'd say that it is fair to say that Sony's messaging is a bit disjointed.