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mutantsushi said:

Yeah, I didn't understand the logic of their scenario. Besides what you mention, none of that "increases the install base" if it's just serving people who already own PSVR1 with PS4/PS5. I don't know if they were unaware that PS4 VR games can run on PS5, but it doesn't make sense to produce PS5 only games designed for PSVR1 which is vastly smaller than combined PS4/Pro/PS5 PSVR market, and any new VR games entering production can make the biggest splash if they target PSVR2 for PS5.

I think most people with PS5 and PSVR1 at the moment are aware that they can play their old PS4 games.  From what I understand, developers can't really use the enhanced features of PS5 for these games (the PSVR locks the system in bc mode or something similar - I haven't found any examples of "here's what PS5 can do for PSVR").

Should new PS5 VR games support old headsets?  That must be up to the developers, in my opinion.  Building a PS5-only game is already a costly business.  Building a PS5-only, PSVR2-only game may result in a lot of developers baulking.

To me it feels like a mistake for there not to be a couple of PS5 VR titles at launch for the old headset, even if they were just small demos.  It makes it look like Sony "forgot" about their VR product.