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So DF has some interesting thoughts about few topics

On the CPU overhead issue:

AMD during their DirectX11 days had a ton of issues with CPU overhead as Nvidia's driver was able to do multi threading. When DF asked them about it, AMD said they didn't have the resources but they were gambling on low level APIs for the future. With Direct X 12, we now see the results. But when it comes to the current esports scene, most esports titles are still DirectX9/11 so most likely, it's not a big deal right now. But as with new games that are coming out such as CoD which uses Direct X 12, it could be an issue for mid-ranged if Nvidia doesn't do something.

On the 6700XT:

They don't like the price point and what AMD is doing in general for the 6000 series. While they perform well enough in Raster, the thing that made Zen so good was because of all the other things it offered. Such as additional pci-e lanes, such as pci-e 4.0. Such as more cores and aggressive pricing. The 6700XT doesn't really have good RT or DLSS and sometimes it loses to a 3060 Ti in Raster which is much cheaper so it's hard to recommend it unless you play those specific games where it manages to beat the 3070.

On AMD Super Resolution:

AMD says they are looking into various ways of doing it and it sounds like they may not go the route of Machine Learning. DF has tested several upscaling techniques over the years from TAA to Ubisofts own up scaling techniques to UEs version and of course, the ps4 pro's checkerboard rendering. None of them had Machine Learning and depending on the game, they can look quite close to Native resolution when upscaling to 4k.

The main difference with DLSS however is that on a normal upscaling method that is targeting 4k, once you go below 70% render resolution, it starts to fall apart. And upscaling to 1440p/1080p is another story entirely as it generally doesn't look good. With DLSS, you can set the render resolution all the way down to 1080p and target 1440p or 4k and it will look good. So without ML, unless Super Resolution really does something unique, most likely, a lot of the game devs will just stick to their own upscaling method as they are already quite good in certain scenarios like upscaling to 4k.



                  

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