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VAMatt said:

I'm glad to hear that they're sticking with VR. But, the whole industry really needs to get rid of cables tethering the headset to the console/PC. That cable, IMO, the single biggest drawback of the current VR headsets.

That's not easy to solve, though.

With higher res and higher framerate you cause higher datarates. A cable can deliver it, wireless is a different story. 

We got WiGig (60Ghz) for the Vive Family for Wireless PC VR. That is based on the Wi-fi Network protocol. But works only for a few meters and still does not reach the bandwidth of a cable. AFAIK, HTC is still the only one who is doing that. 

The alternative are standalone HMD's, which can't compete with PC VR quality for obvious reasons. 

So, we are running in an issue here. People demand higher resolution, higher framerate, better graphics and wireless with best tracking running on potato hardware (Hyperbole). That's simply not possible by today's technology.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3