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TallSilhouette said:
Captain_Yuri said:

Here's something interesting that can be used with GPUs dating back to Nvidia's 900 series and AMD 400 series. Nvidia's Null + Reflex vs AMD's Anti Lag + Boost.

Interesting indeed. Does locking to a screen's refresh rate have the same effect for games without frame limiters?

Most likely but the best way to do it would be to go into the Driver and lock the framerate in there as sometimes, in-game framerate limiters can cause frame time issues but doing it through the driver (least according to Digital Foundry) or using RTSS will always work as intended.

Now remember that the problem is with GPU bound scenarios. So if your screen refresh rate is 120hz but the GPU is running at say 80FPS or above, you would need to cap your framerate to less than 80FPS.



                  

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