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Did someone say tranny?

Oh, Zelda, yeah, forgot. Sorry.


I am going to expand on my last post in this thread... Keep Zelda mostly the same.

I got to think in the Diable Thread.

THE FOLLOWING IS TO OPTIMIZE SALES, NOT MAKE ZELDA-HARDCORE HAPPY. (face it, your gonna buy it and love it anyway)

Difficulty:

Make the game with a new gradient. Easy to pick up, difficult and time consuming to master. Have a few great dungeons, but add in more great-but-shorter and optional dungeons with loot.

Controls:

Single Hand, Point, Click (A to move, open, and Grab), some Drag (no pun intended), and Waggle (B to lock on, and Shake it like a Polaroid picture).

If there going to have a triggered event in the environment, why make me go to inventory to dig out the right tool? Point at the ledge, the Grappling Hook should shoot. Point at the window, pull out the mirror.

3D engine and gameplay elements, but it should mostly feel like a throw back to LttP with top down.


Graphics:

Not realistic like TP, the Wii doesn't excel at that.

Not Cel-shaded, people are turned off by the cartoony link.

Stylized, like Super Mario Galaxy, Mad World, World of Warcraft, Diablo 3, No More Heroes, etc.


Sound:

No offense to the hard core audiophiles, but normal people don't care. Make it memorable (Nintendo is good at this) and make it not suck.


Thanks for reading.



I would cite regulation, but I know you will simply ignore it.