Metallox said: At the beginning I was liking Bravely Default II a lot but I'm finding the later classes to be a bit meh, regular enemies and even bosses don't stop from being way too easy. Managed to defeat the worm in Rimedhal's graveyard at level ~55. I also think it's a bit cheap that a lot of enemies have counters, but thankfully there's the Ranger's passive which nullifies physical attacks counters. The worst part is the narrative, though. The story and characters put me to sleep, I'm kind of skipping dialogues at this point. I'm not expecting an amazing plot out of a recreation of the RPGs of old, and that's actually fine for a ride, but at least I want something well done with interesting characters. I'm nearing the end so maybe I can now say BDII is a good game, but that's it, there's nothing special about it, not even the music (Wiswald's theme is a banger, though). At the very least, it fulfilled my desire for a time sink. |
I think the issue is that they give you a lot of options... and while it's fun to play around with all of the different ways you can put classes and abilities together, it's pretty easy to find broken combinations. The bosses went from being insanely hard in the being kind of pushovers.
That's kind of the problem in turn based RPGs in general. If you give a lot of options, the bosses can't possibly be equipped to handle then all, and too few, you just wind up falling back on a few simple things. I prefer this to something like FFVII, where by the end I was generally just attacking and healing, but it's not as good as Octopath which generally kept me on my toes till the end.