Mifely said:
Textures, sound, and animation (a lot of the things that can be made lower-quality easily) are usually compressed as well. 120MB of textures is a lot more texture data than 30M 32-bit RGBA values, in other words. My numbers are pretty close -- The textures might take up some additional memory (like part of the 60 extra megs I mentioned), but not as much as you might think. The screen buffers, the visual geometry, and textures all tend to occupy VRAM, but in some cases they might add up to more than 250M with a performance hit. The remaining 256M still needs to squeeze into the 64M of main RAM on the Wii... that just isn't very doable without changing the game completely. I should add that, if the texture/animation/sound data is compressed, it requires some CPU horsepower to decompress and utilize each frame... another gotcha for the Wii, relative to the PS3/360 -- in order to process the data fast enough the Wii not only needs the data to be smaller, but in some cases might require less efficient compression than the more powerful consoles. The Wii will always have great exclusives. It will never share games experiences with the other consoles, but that doesn't mean it won't have great games -- obviously it does. Downporting to it is kinda pointless, in that its so difficult, that developers are always better off making a game focused solely on the Wii's strengths, instead of trying to shove a game that uses the "big" consoles' strengths onto the Wii.
|
Well yes, they are compressed on disk. There will be in an "inteligent" format in ram. You need to rescale them, they can't be that compressed for that. I still say that textures take up the most ram in HD games and way less on wii games, thanks to resolution.60MB is hell lot of a source code. GTA:SA for my PC has 14 MB code size on my PC(Harddrive). . And thats with a copy right protection system and linking to direct x. I takes 20 MB ram for source code (no X bit in RAM). My personal guess is, console code should be a little bit more efficient. So the sourcecode of a complex code should take 10-20MB.
But me personal agrees 100% on the bolded part ;) But the question of the OP is "... games like ...." so developed for the Wii, but from the "look n feel" like, at least that whats I understand. I say Galaxy showed that there is a lot possible on the Wii, if you know how to use it (and you can optimize a lot thanks to the lower resolution). Wii games can look pretty good, at least on my TV, you just have to go more on the "comic" side rather then the "realistic" side ;)
Join up to the VGC Mario Kart Wii GP European League!
Or the VGC Mario Kart Wii GP Australian League!
Or the VGC Mario Kart Wii GP American League!
Or the VGC Halo 3 American League!
Or the VGC Call Of Duty PS3 League!







