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RolStoppable said:
JWeinCom said:

I don't recall how that strategy may have worked in the older games, but here bosses generally have enough fire power to kill you through default if you tried to do it for several turns. They generally have henchmen that are powerful enough or attack with status or can buff their team, so that if you sit back and let them set up you'll be in bad shape.

Obviously, you'll have to adjust for henchmen. It's also a good idea to have a dedicated healer.

I guess the developers added henchmen more often because they noticed how shallow the battle system is otherwise.

Haven't played Bravely 1/Second in quite a while, but I don't recall being able to simply default for 4 turns and then attack. But, even if you can in those games, it doesn't seem viable here. Each character has their own turn meter, so if for instance you use a bunch of HP draining attacks, you can't be guaranteed that your healer can patch you up after. Unless I'm underleveled (I think I've been doing a reasonable amount of battles) then bosses are strong enough that if you don't use the appropriate buffs and such you can potentially get wiped in one turn even through default. And as I mentioned, the only attacks that really do heavy damage thus far in the game are black mage's highest level spells which are limited by MP, and Martial artist's abilities which drain HP. And, other classes also require HP to use some of the more powerful abilities. Also, the only class so far that can really heal is white mage whereas bravely default had a bunch of options to get your hp up (Bishop, exorcist, merchant, and to a lesser extent freelancer) and thus far the only healing item available in stores are basic potions which are not all that useful. 

So, yeah. It's been a long time since I played the series, but this one seems significantly more challenging thus far. I'm relying on buffs and managing aggro way more than I recall in the other games. Which isn't necessarily a bad thing, although I think shaving down the bosses HP a little bit would make battles quicker without making them too much easier. For example 

Spoiler!
In the gambler asterisk fight, once you get down to just Orpheus, there's really not a whole lot he could do to you if you keep your HP up, but it still took at like 15 minutes to whittle him down. 


Anyway, dunno if you've played it, but if and when you do, you can see for yourself if default x4 is a viable strat. I don't think it is unless I've made some pretty big mistakes in my team building or am very underleveled.