By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
JWeinCom said:

Been playing Bravely 2, and it's ok so far... but in the boss fights, I feel like I'm fighting using a wet noodle. Despite having the best weapons that could be bought, I basically deal like 150 damage or so on average to bosses that have 10,000+ HP. The only classes that can do anything in terms of damage are martial artist, black mage's aga spells, and some of the Beastmaster's summons. Am I doing something wrong here, or are boss fights just meant to be a war of attrition?

Boss fights are meant to be like that. The battle system is fundamentally flawed, so the usual strategy for every boss fight is to default your party until you have built up 3 excess turns, then unleash 4 turns of your powerful skills at once. Rinse and repeat. This way you won't run into the problem of your party members being unable to act, as opposed to using the brave command right away and going into minus turns.

If you are lacking powerful skills, you are supposed to grind for them. The Bravely series is extremely heavy on grinding. For that, you may opt to play on easy difficulty and go all out brave at the start of the battle, using 4 turns at once to kill all enemies before they can even act. Best case is that your party can do this with regular attacks only, so you can activate auto-battle and have your party repeat the same set of actions every time.

I don't recall how that strategy may have worked in the older games, but here bosses generally have enough fire power to kill you through default if you tried to do it for several turns. They generally have henchmen that are powerful enough or attack with status or can buff their team, so that if you sit back and let them set up you'll be in bad shape.