XGamer0611 said:
The Cell processor in the PS3 is great there is only one problem. The amout of RAM on the GPU is 256 MB which means that for the majority of games on the PS3 the Cell Processor has to do alot of the graphical processing instructions since the RAM can't buffer graphics quick enough. This is one of the reasons alot of games on the PS3 MGS4 included run at 30fps and not 60fps. If Sony had put 512 MB of memory on there GPU instead of 256 MB it would leave some of the cores free to process more frames per second. If anything could be a downfall in the future of the PS3 it could be the lack of memory on the PS3's GPU. The Cell won't be able to handle all the instructions and games will slow down.
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Actually 256 mb is fine, its actually more than enough video ram. Its not like the PS3 renders anything difficult at more than say 1280/1080 or also known as quite a low resolution for a PC desktop VGA card.
The problem being this, to show off the Cell you need to give it something to do. In laymans terms the PS3 doesn't have enough ram for the designers to give the cell enough to do. Sure its a brilliant processor but it doesn't help when the code required to take advantage of it is ram intensive and theres only 256 megabytes of it to spread around.
Even simpler, the Cell is even more gimped inside the PS3 architecture than the g92 is with 256mb of ram. Give it more! Then you'll see it shine.
Tease.