| lolita said: Well it makes me feel like I have a reason to play the game. Like in Final Fantasy, I wouldn't go through all those fights for no reason it would be kind of boring. The cutscenes are like rewards. Plus they help to "get into" the game. With that said, it's not true with every game. I think it's more for RPGs. |
So you're saying that in a way, the cutscenes are foreplay for the actualy gameplay? Or maybe the other way around ...
Its kind of interesting to think about it that way but it certainly fits for a lot of games, particularly the FF example you brought up.








