| Bofferbrauer2 said: I didn't play 5e because of all the changes made it very unpleasant for us. Everyone is severely nerfed. You need blood much, much more often than before, as your hunger rises fast and the beast is coming out faster from hunger, too. They completely changed almost all bloodlines they didn't kill off, and even some major clans. The bloodlines now are practically indistinguishable from their parent clan, so there's no reason to play any bloodline over the parent clan anymore. In fact, that was the plan, and since bloodlines have been effectively degraded to mere lore, the system is de facto dead. Which makes the mere name of the game Bloodlines 2 an artifact to begin with, since there are no Bloodlines anymore. The Giovanni, the Followers of Set and the Assamites also got completely retooled:
FBI, NSA, Scotland Yard, etc... now very well that Vampires, Werewolves and so on exist, so the Masquerade is almost non-existant. They fund the Society of Leopold now so that group went from a ragtag bunch of fanatics to a military superpower hunting vampires down relentlessly. As a result, you need to hide even more and better than before. Sabbat went from equal to the Caramilla to almost nonexistant apart from the middle east, and the Lasombra left the Sabbat for the Camarilla (which again doesn't really make any sense with the backstory); instead the Anarchs suddenly are a powerhouse again. The only good thing they added is that thinbloods now also have some advantages, coming close to being Daywalkers now. |
That seem like quite singificant changes, I can see why you don't fancy it much. Well, at least from what I remember from reading it some 20+ years ago and playing VtMB later.
I quite liked Storyteller system, but I'm not so mucg into modern day settings, so some type of fantasy would be better fit for my table - do you have any epxerience with Exalted?







