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It depends.

I like open world games where there is a clear central goal. Good examples of this would be something like Breath of the Wild or Xenoblade Chronicles X (which I think inspired BOTW more than it gets credit for). The world is very open, but at the same time everything you do has a clear connection to your central goal of finding the lifehold, or defeating Ganon.

On the other hand, I tend not to like games in the style of Skyrim, where the sidequests are sort of their own isolated thing that don't have much intrinsic connection to the central plot.

Just my tastes.