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Ka-pi96 said:
Nautilus said:

I would please ask for a source on that part about the exclusives bringing in little profit(and thus finding little success), because all the things I have seen so far is that, while they aren't massive successes, they are doing really well for the most part.

From the data I just googled, and that I know of:

- EGS just raked in 700 Million in sales revenue in 2020. I will quote below other interesting tidbits:

"On a daily basis, Epic Games Store sees around 31 million active daily players, which is an increase of 192% from its day-to-day activity back in 2019. The store's catalogue has more than doubled, rising from 190 games at the end of 2019, to 471 games by the end of 2020. Among the most popular titles purchased last year were Rocket League, Borderlands 3, Assassin's Creed Valhalla, Tony Hawk's Pro Skater 1 + 2 and, of course, global phenomenon Fortnite."

Source: https://www.destructoid.com/stories/epic-games-store-raked-in-700-million-in-sales-revenue-in-2020-618158.phtml

Literally the source you posted... (well the original link, rather than the one that removed some stuff).

"third party games represented 37% at $265M"

That equates to an average of $1.65 spent per customer per year on third party games. That's pathetically low. That epic games store fact sheet just shows that fortnite is doing incredibly well, but all the other games that they're paying to keep off other stores aren't doing so well (unless they're literally given away for free).

It's low, but not insignificant.

Steam didn't become the juggernaut it is overnight. It took many years to become what it is today(and zero competition). Epic Store became serious about becoming a contender for an actual storefront since 2019, and since then, it has been growing year over year.

If I'm not mistaken, 90% of the third party sales in 2019 were from the timed exclusives that EGS had. It should be safe to assume that most of the thrid party sales are also from the exclusives, so it's obvious that Epic would continue with this strategy, and it"s not like the devs making those deals are complaining about the sales(and the extra money from the exclusivity deal).

But more than that, EPG still has few games. According to the numbers, it has a little more than 400 games on it, while Steam has a stupid ammount of them, tens of thousands of them. That coupled with the far bigger popularity of Steam due to it being a far older store, it's obvious that the sales would dwarf in comparison. But give them a couple of years, and the figures will be quite different.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1