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The origins of this was that in the 1980s, Nintendo put a limit on the number of games they would allow each developer to publish on their platform. The Atari 2600 had many, many games, but many were garbage shovel-ware so consumers felt ripped off. Nintendo tried to stop this by having a "Nintendo Quality Control" and force developers to produce fewer, better games. Whether or not it worked isn't too relevant. The feeling was always that it was harder to release a game for Nintendo.

There was a short period where hardware between consoles was just very different (PS1 vs N64), so maybe some platforms were a PITA (PS3 Cell Processor?), but those times have passed now.

In terms of the more modern times, I don't think that it matters much: developing a game costs many $$$$ and there isn't much that Sony or Nintendo can do to help you. What we see now is that the correlation is more to how many units something sells (Switch is doing very well) rather than some developer outreach program run by Sony or Nintendo.