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AngryLittleAlchemist said:
JWeinCom said:

Monster Hunter just isn't for me. I played Tri to review it, and it was one of those games where I get why people would like it, but I didn't.

In terms of just raw quality, the lineup for this year isn't bad. If you happen to be interested in all those games it's a solid first half of the year. But it needs a little more variety. So, for someone like me who isn't interested in Monster Hunter and already played the shit out of 3D World, there's still enough to be excited about.

Well I don't know, I said first few months not the first half of the year, but even then was there really much variety in the early parts of 2017, 2018, or 2019? 2019 is by far my favorite Switch year and even with my favorite Switch game releasing in that first half, you basically got two platformers releasing in it's first half and that was it. Switch's 2017 is helped by the fact it didn't need to cover two months, which is a bit unfair, but even counting that a Wii U port, a simultaneous Wii U release and Arms is not really much in the way of variety, not to mention you had NO BACKLOG on the Switch during this time period. 2018 is kind of the same, you have Kirby and Mario Tennis but then a bunch of Wii U ports. I think a Wii U port with extra content that looks to be the best extra content we've gotten in a Wii U port with the most amount of effort put into it, a somewhat major JRPG, a new Pokemon snap, most likely THE biggest third party game the Switch will ever get, and Persona 5 Strikers (yes, late localization and all) actually shows a lot more variety and consistency than any of those years. Again, it's enough releases in the span of just 4 months that I can say I don't care about almost half of them, and I'm still satisfied, which isn't something you can usually say. 

Because honestly if the lesson here is just "we could do better than any Switch year's first half", I think that can generally be agreed upon unanimously (things usually start heating up around July and even then momentum usually starts in August/September for releases). 

AngryLittleAlchemist said:
JWeinCom said:

Monster Hunter just isn't for me. I played Tri to review it, and it was one of those games where I get why people would like it, but I didn't.

In terms of just raw quality, the lineup for this year isn't bad. If you happen to be interested in all those games it's a solid first half of the year. But it needs a little more variety. So, for someone like me who isn't interested in Monster Hunter and already played the shit out of 3D World, there's still enough to be excited about.

Well I don't know, I said first few months not the first half of the year, but even then was there really much variety in the early parts of 2017, 2018, or 2019? 2019 is by far my favorite Switch year and even with my favorite Switch game releasing in that first half, you basically got two platformers releasing in it's first half and that was it. Switch's 2017 is helped by the fact it didn't need to cover two months, which is a bit unfair, but even counting that a Wii U port, a simultaneous Wii U release and Arms is not really much in the way of variety, not to mention you had NO BACKLOG on the Switch during this time period. 2018 is kind of the same, you have Kirby and Mario Tennis but then a bunch of Wii U ports. I think a Wii U port with extra content that looks to be the best extra content we've gotten in a Wii U port with the most amount of effort put into it, a somewhat major JRPG, a new Pokemon snap, most likely THE biggest third party game the Switch will ever get, and Persona 5 Strikers (yes, late localization and all) actually shows a lot more variety and consistency than any of those years. Again, it's enough releases in the span of just 4 months that I can say I don't care about almost half of them, and I'm still satisfied, which isn't something you can usually say. 

Because honestly if the lesson here is just "we could do better than any Switch year's first half", I think that can generally be agreed upon unanimously (things usually start heating up around July and even then momentum usually starts in August/September for releases). 

Zelda was a cross release, but it was new content. You could make the argument that Wii U owners wouldn't have a reason to be extra excited, but at least no one had actually played it before, and it was the better version. Then you had ARMs in June, Splatoon in July, and Mario+Rabbids in August. Right now we only know what's coming through April, so if they announce great games for May and June, I'll revise my opinion accordingly.

Not to go in circles, but 2018 was different. They'd just released a bunch of great games in the latter half of the year, and particularly about the end of the year. So, it's understandable they're going to have something of a lull.  

It doesn't make sense to just compare January through April or whatever in given years. There should be a relatively consistent flow of games over time. If they're bunched up at particular parts of the year, whatever. But, Nintendo's output has been dry for a while. From last July to this April, there's been I believe one full original retail game. That's really not good.