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JWeinCom said:
AngryLittleAlchemist said:

It's not that I don't care, I do and think your perspective is very valid, I even kind of mirror it as even in a scenario where I have enough games to play I'm always going to want to know what's on the horizon to some extent. It's just that my comments weren't a commentary on whether or not Nintendo crafted a good backlog of games in the later half of 2020, nor was my comment praising the first few months of the year from a lineup perspective a commentary on the quality of the rest of the years lineup. In fact quite the opposite, it's exactly as I said, I want a direct to make it clear what we can expect for most of the year (some later surprises notwithstanding). So your replies aren't something I disagree with, but I don't think they contradict with what I'm saying either, despite being worded as such (except for the part about being or not being starved for games, but that's moreso because I haven't played AoC yet and have a lot of platforms to play on). 

I just hope that the start of this year is indicative of the rest of the year, consistent quality releases, some a bit nicher some a bit bigger but all of them somewhat at least somewhat major. I also think Rise is going to be at least one of the better Switch games though, so this first quarter is definitely enhanced by that. 

Monster Hunter just isn't for me. I played Tri to review it, and it was one of those games where I get why people would like it, but I didn't.

In terms of just raw quality, the lineup for this year isn't bad. If you happen to be interested in all those games it's a solid first half of the year. But it needs a little more variety. So, for someone like me who isn't interested in Monster Hunter and already played the shit out of 3D World, there's still enough to be excited about.

Well I don't know, I said first few months not the first half of the year, but even then was there really much variety in the early parts of 2017, 2018, or 2019? 2019 is by far my favorite Switch year and even with my favorite Switch game releasing in that first half, you basically got two platformers releasing in it's first half and that was it. Switch's 2017 is helped by the fact it didn't need to cover two months, which is a bit unfair, but even counting that a Wii U port, a simultaneous Wii U release and Arms is not really much in the way of variety, not to mention you had NO BACKLOG on the Switch during this time period. 2018 is kind of the same, you have Kirby and Mario Tennis but then a bunch of Wii U ports. I think a Wii U port with extra content that looks to be the best extra content we've gotten in a Wii U port with the most amount of effort put into it, a somewhat major JRPG, a new Pokemon snap, most likely THE biggest third party game the Switch will ever get, and Persona 5 Strikers (yes, late localization and all) actually shows a lot more variety and consistency than any of those years. Again, it's enough releases in the span of just 4 months that I can say I don't care about almost half of them, and I'm still satisfied, which isn't something you can usually say. 

Because honestly if the lesson here is just "we could do better than any Switch year's first half", I think that can generally be agreed upon unanimously (things usually start heating up around July and even then momentum usually starts in August/September for releases).