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@ Selnor

AA over Blurr technique anyday. Ask any PC gamer.


That's not always the case, you are probably referring to various FSAA techniques. Blur can be used as a method for achieving AA, for example also in top quality animation movies edge blurring is often applied with sublime end results.

For games it's usually the edges which cause aliasing problems, as the texture colors are handpicked to match the color of neighboring pixels.

I agree full screen blurring is usually a bad approach for games (maybe nice for drunk driving in GTA IV ).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales