By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Conina said:
Captain_Yuri said:

DF did their Control on PS5 video:

And the PC setting the PS5 was using is as follows at 1440p 30fps:

In the video, he also says there are a few settings that's lower than low on PC. He also got those settings straight from the devs. Now if you do watch the video and these settings may not seem like much... The one impressive thing that the video (as well as other videos) showcases is that even with Ray Tracing on low settings, it can make a night and day difference compared to screen space reflections.

I just tried these settings (custom = low) with my 3070 and it ran with 80 - 90 fps in most areas, still over 70 fps in heavier firefights. Then I turned DLSS on with these settings and it ran with 120 - 140 fps in most areas, still over 105 fps in heavier firefights.

And I also wonder why they settle for medium textures on PS5. Textures don't use performance, only video memory... with 16 GB unified RAM, there should be enough for ultra texdtures (or at least high textures).

Yea that is pretty weird. I am waiting for their console comparisons to see if the Series X/S has any difference in texture quality cause yea, it really doesn't make much sense with textures.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850