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DF did their Control on PS5 video:

And the PC setting the PS5 was using is as follows at 1440p 30fps:

In the video, he also says there are a few settings that's lower than low on PC. He also got those settings straight from the devs. Now if you do watch the video and these settings may not seem like much... The one impressive thing that the video (as well as other videos) showcases is that even with Ray Tracing on low settings, it can make a night and day difference compared to screen space reflections. In Cyberpunk, we saw that the lowest RT reflections setting can have a noticeable visual upgrade than highest SSR setting.

The one thing continues to be sure for this generation of consoles compared to Nvidia gpus though. It's a tale of 2 sides.

On one hand, you have the Raster performance which can more often than not go toe to toe with 2070 Super/2080. And even sometimes a 2080 Super/3060 Ti with games like AssCreed for only $400.

On the other hand, when you turn on Ray Tracing, least in the early gen, it performs like a 2060 Super and sometimes worse like in Control. Especially as consoles don't have a tech like DLSS yet. Overall it's quite the interesting generation so far.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850