So DF did their Series X and Series S analysis on the medium... And I guess we now know why the requirements are so nutty on PC!
During regular single world scenes, the Series X Dynamic Resolution can scale all the way down to 1440p. During split view where it's rendering two different game worlds, the Series X Dynamic Resolution can go as low as 900p! Also there's bad frame pacing through out the game but it is locked at 30fps.
Hopefully DLSS will do it's magic on PC cause if the Series X is performing like that, it's gonna affect PC as well. Also according to Alex from DF, PC version has a lot more RT affects that will be on at all times instead of being selective like on the Series X. If you turn on Ray Tracing that is.

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







