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Chrkeller said:

Dark Souls excels at making choices matter. In most games like Uncharted, God of War, Uncharted, etc; making a mistake results in nothing really lost. Dark Souls punishes mistakes, which makes the player deliberate in their movements. I think most people people struggle because they want to bash buttons, and that simply isn't going to work.  Observe the enemy, track movements and make a deliberate choice on how to attack.  It is a very strategic game, IMHO.   

Also many try to level up their character to be balanced, just don't. Pick a specialty and run with it. Again, choices matter.

Oh and armour is worthless and so is blocking.  Learn to dodge and parry.  

I agree with your post, except for the last part. I can only assume that you haven't tried proper tank and turtle builds.


Heavy armors = higher Poise, which means your attacks won't be interrupted even if you take damage during the animation. It is an op in DS1 and 2. In DS3 it was changed to something more complicated, but also effective when using heavy weapons (hyper armor)


Turtle build is all about blocking with a high stability shield and poking with a spear. The defence would be unbreakable if the player knows what is he doing, especially with the right buffing spells.

Heavy builds are as viable as any other imo.